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Mise à jour Unreal Engine 5.2.1

La mise à jour d’Unreal Engine 5.2.1 est disponible, avec de nombreuses corrections pour Unreal Engine 5.2 !

Voici la liste des correctifs publiés par Epic :

Issue Summary
UE-184740 City Sample – Parked Cars, Traffic, and Crowds do not spawn while in PIE
UE-186382 Multiple anim modifiers used in Lyra are broken in 5.2
UE-187032 Ensure in NetworkObjectList.cpp
UE-187076 VSM shadow popping can be observed at clipmap borders with WPO
UE-187176 Crash when deleting DMX Patches while being referenced by the Pixel Mapper
UE-187312 Crash when calling UControlRig::GetControlGlobalTransform
UE-187374 Crash when trimming animation and then undoing action
UE-187426 Generation at runtime crashes if a Static Mesh Spawner does not have a connected output
UE-187485 Curves on montages aren’t sampled in non-editor builds
UE-187647 Crash when adding curves via anim modifiers
UE-187767 Crash when launching ThirdPerson project in UE5.2 with patch_25488586_v3.dff applied
UE-187788 DMX – Output port threads get stalled when send rate cannot be met
UE-188074 SpinBox UMG Widget’s GetValue only returns the last value set directly via SetValue
UE-188076 Fix compile issue with XCode15
UE-188161 Crash opening BungeeMan ControlRig (references RigVM)
UE-186087 CitySample – Crash on startup with r.PSOPrecaching=1 and r.SkipDrawOnPSOPrecaching=1
UE-187460 Editor crash when assigning post process material to PPV with ndsiplay preview ON
UE-187527 Fix deprecation of MoviePipelineMasterConfig so that existing plugins still compile
UE-181339 Crash in UnrealEditor_Niagara!FNiagaraDataInterfaceProxySubmix::AddSubmixListener()

Vous pouvez dès à present mettre à jour votre Unreal Engine 5.2 dans le Launcher d’Epic Games.